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Lord Caramac the Clueless, KSC boosted
somepx
somepx
@somepx@mastodon.gamedev.place  ·  activity timestamp 23 hours ago

I have a couple more designs to show. if you need something impactful and tall, pick this one: https://somepx.itch.io/pixel-font-gecko

that's a nice shade of green, isn't it?
#font #design #pixelart #gamedev

4 media
GECKO - Itch cover
GECKO - Itch cover
GECKO - Itch cover
GECKO - English pangram
GECKO - English pangram
GECKO - English pangram
GECKO - Russian pangram
GECKO - Russian pangram
GECKO - Russian pangram
GECKO - Polish pangram
GECKO - Polish pangram
GECKO - Polish pangram
itch.io

Pixel Font - GECKO by somepx

a practical, impactful, smallcaps, 16px tall pixel font!
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somepx
somepx
@somepx@mastodon.gamedev.place  ·  activity timestamp 23 hours ago

I have a couple more designs to show. if you need something impactful and tall, pick this one: https://somepx.itch.io/pixel-font-gecko

that's a nice shade of green, isn't it?
#font #design #pixelart #gamedev

4 media
GECKO - Itch cover
GECKO - Itch cover
GECKO - Itch cover
GECKO - English pangram
GECKO - English pangram
GECKO - English pangram
GECKO - Russian pangram
GECKO - Russian pangram
GECKO - Russian pangram
GECKO - Polish pangram
GECKO - Polish pangram
GECKO - Polish pangram
itch.io

Pixel Font - GECKO by somepx

a practical, impactful, smallcaps, 16px tall pixel font!
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Lord Caramac the Clueless, KSC boosted
somepx
somepx
@somepx@mastodon.gamedev.place  ·  activity timestamp 2 days ago

Sometimes you just need a solid, straightforward, monospace pixel font right? right?* something like this: https://somepx.itch.io/pixel-font-brief

*I most certainly do, that's why I made this
#font #design #pixelart #gamedev

4 media
BRIEF - Itch cover
BRIEF - Itch cover
BRIEF - Itch cover
BRIEF - English pangram
BRIEF - English pangram
BRIEF - English pangram
BRIEF - Deutsch pangram
BRIEF - Deutsch pangram
BRIEF - Deutsch pangram
BRIEF - Turkish pangram
BRIEF - Turkish pangram
BRIEF - Turkish pangram
itch.io

Pixel Font - BRIEF by somepx

a straightforward, monospace, 9px tall pixel font!
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somepx
somepx
@somepx@mastodon.gamedev.place  ·  activity timestamp 2 days ago

Sometimes you just need a solid, straightforward, monospace pixel font right? right?* something like this: https://somepx.itch.io/pixel-font-brief

*I most certainly do, that's why I made this
#font #design #pixelart #gamedev

4 media
BRIEF - Itch cover
BRIEF - Itch cover
BRIEF - Itch cover
BRIEF - English pangram
BRIEF - English pangram
BRIEF - English pangram
BRIEF - Deutsch pangram
BRIEF - Deutsch pangram
BRIEF - Deutsch pangram
BRIEF - Turkish pangram
BRIEF - Turkish pangram
BRIEF - Turkish pangram
itch.io

Pixel Font - BRIEF by somepx

a straightforward, monospace, 9px tall pixel font!
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Dilman Dila boosted
Jon Juarez
Jon Juarez
@harriorrihar@mas.to  ·  activity timestamp 3 days ago

Here's a small portion of an animated bumper I made to promote a video game (Blind Descent). Seeing the latest advances in generative AI and how they've invaded space, I feel lucky to have at least produced this little piece from start to finish.

#b3d #gamedev #anime

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Jon Juarez
Jon Juarez
@harriorrihar@mas.to  ·  activity timestamp 3 days ago

Here's a small portion of an animated bumper I made to promote a video game (Blind Descent). Seeing the latest advances in generative AI and how they've invaded space, I feel lucky to have at least produced this little piece from start to finish.

#b3d #gamedev #anime

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Sorry, no caption provided by author
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GhostOnTheHalfShell boosted
𝕂𝚞𝚋𝚒𝚔ℙ𝚒𝚡𝚎𝚕
𝕂𝚞𝚋𝚒𝚔ℙ𝚒𝚡𝚎𝚕
@kubikpixel@chaos.social  ·  activity timestamp 4 days ago

«Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'
Projects like @godotengine are being swamped by contributors who may not even understand the code they're submitting.»

The AI will still create security issues in general. Open-source software suffers from this because they are automatically exploited via AI.

🎮 https://www.pcgamer.com/software/platforms/open-source-game-engine-godot-is-drowning-in-ai-slop-code-contributions-i-dont-know-how-long-we-can-keep-it-up/

#opensource #godot #gameengine #ai #aislop #godotengine #gaming #gamedev #coding #code #foss

PC Gamer

Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'

Projects like Godot are being swamped by contributors who may not even understand the code they're submitting.
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𝕂𝚞𝚋𝚒𝚔ℙ𝚒𝚡𝚎𝚕
𝕂𝚞𝚋𝚒𝚔ℙ𝚒𝚡𝚎𝚕
@kubikpixel@chaos.social  ·  activity timestamp 4 days ago

«Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'
Projects like @godotengine are being swamped by contributors who may not even understand the code they're submitting.»

The AI will still create security issues in general. Open-source software suffers from this because they are automatically exploited via AI.

🎮 https://www.pcgamer.com/software/platforms/open-source-game-engine-godot-is-drowning-in-ai-slop-code-contributions-i-dont-know-how-long-we-can-keep-it-up/

#opensource #godot #gameengine #ai #aislop #godotengine #gaming #gamedev #coding #code #foss

PC Gamer

Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'

Projects like Godot are being swamped by contributors who may not even understand the code they're submitting.
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GameFromScratch
GameFromScratch
@GameFromScratch@mastodon.gamedev.place  ·  activity timestamp 4 days ago

AI and AI Slop are negatively effecting both Unity and Godot... in VASTLY different ways. We discuss both...

https://gamefromscratch.com/ai-slop-and-the-unity-godot-game-engines/

#gamedev #indiedev #Unity3d #GodotEngine

GameFromScratch.com

AI Slop and the Unity & Godot Game Engines – GameFromScratch.com

AI and AI slop is having a negative effect on both Unity and Godot game engines for very different reasons.
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youen
youen
@youen@mastodon.gamedev.place  ·  activity timestamp 5 days ago

Here is another video showing the old prototype. The physics wheel slides, it does not rotate. But the mesh used for rendering does rotate (according to the movement speed). And as is visible at the beginning, the vehicle can remain stable if perpendicular to the slope.

Now I basically need to reproduce this in Godot.

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A video in first person view where we see the player create a vehicle, then get on the driving seat, and drive around on grassy hills. The player also collides with trees, which make them fall down, which also break the branches.
youen
youen
@youen@mastodon.gamedev.place replied  ·  activity timestamp 4 days ago

This anisotropic friction thing is going to prove an interesting challenge (which is an euphemism for "I'm in a dead end").

The old implementation I made relied on PhysX providing the normal force applied to each contact point, which I need to compute friction. The more you press objects one against the other, the more friction forces prevent them to slide relatively to the other.

Sadly, #Jolt does not provide this information 😬

#GameDev #Godot

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Lord Caramac the Clueless, KSC boosted
pixelberk
pixelberk
@pixelberk@sunny.garden  ·  activity timestamp 5 days ago

I finally made a web page for my passion project #UntilDinner
https://pixelberk.neocities.org/until_dinner/until-dinner

#GameDev #PixelArt #Godot #GodotEngine #Indiedev #IndieGame

An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.
An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.
An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.

Until Dinner

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A Sister's Journey
A Sister's Journey
@asistersjourney@mastodon.gamedev.place  ·  activity timestamp 5 days ago

Don't mind me, just passing through 😎

#pixelart #gamedev #indiegame #metroidvania #ドット絵

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pixelberk
pixelberk
@pixelberk@sunny.garden  ·  activity timestamp 5 days ago

I finally made a web page for my passion project #UntilDinner
https://pixelberk.neocities.org/until_dinner/until-dinner

#GameDev #PixelArt #Godot #GodotEngine #Indiedev #IndieGame

An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.
An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.
An image of the top of the "Until Dinner" web page. It shows a timer which has 72 days 20 hours and 1 minute on it. It has a pixel art background image that takes up the entire width of the screen. The image features a goofy lama and a carrot chasing a serious looking shirtless guy. The guy jumping away from the chasers while pointing two guns right at the viewer.

Until Dinner

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Lord Caramac the Clueless, KSC boosted
Eniko Fox
Eniko Fox
@eniko@mastodon.gamedev.place  ·  activity timestamp 6 days ago

i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite

#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos

GitHub

GitHub - Enichan/BSAVE-Aseprite: Script for Aseprite to save sprites to the QBasic BSAVE format

Script for Aseprite to save sprites to the QBasic BSAVE format - Enichan/BSAVE-Aseprite
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Eniko Fox
Eniko Fox
@eniko@mastodon.gamedev.place  ·  activity timestamp 6 days ago

i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite

#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos

GitHub

GitHub - Enichan/BSAVE-Aseprite: Script for Aseprite to save sprites to the QBasic BSAVE format

Script for Aseprite to save sprites to the QBasic BSAVE format - Enichan/BSAVE-Aseprite
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