I have a couple more designs to show. if you need something impactful and tall, pick this one: https://somepx.itch.io/pixel-font-gecko
that's a nice shade of green, isn't it?
#font #design #pixelart #gamedev
I have a couple more designs to show. if you need something impactful and tall, pick this one: https://somepx.itch.io/pixel-font-gecko
that's a nice shade of green, isn't it?
#font #design #pixelart #gamedev
I have a couple more designs to show. if you need something impactful and tall, pick this one: https://somepx.itch.io/pixel-font-gecko
that's a nice shade of green, isn't it?
#font #design #pixelart #gamedev
Sometimes you just need a solid, straightforward, monospace pixel font right? right?* something like this: https://somepx.itch.io/pixel-font-brief
*I most certainly do, that's why I made this
#font #design #pixelart #gamedev
Sometimes you just need a solid, straightforward, monospace pixel font right? right?* something like this: https://somepx.itch.io/pixel-font-brief
*I most certainly do, that's why I made this
#font #design #pixelart #gamedev
«Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'
Projects like @godotengine are being swamped by contributors who may not even understand the code they're submitting.»
The AI will still create security issues in general. Open-source software suffers from this because they are automatically exploited via AI.
#opensource #godot #gameengine #ai #aislop #godotengine #gaming #gamedev #coding #code #foss
«Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'
Projects like @godotengine are being swamped by contributors who may not even understand the code they're submitting.»
The AI will still create security issues in general. Open-source software suffers from this because they are automatically exploited via AI.
#opensource #godot #gameengine #ai #aislop #godotengine #gaming #gamedev #coding #code #foss
AI and AI Slop are negatively effecting both Unity and Godot... in VASTLY different ways. We discuss both...
https://gamefromscratch.com/ai-slop-and-the-unity-godot-game-engines/
Here is another video showing the old prototype. The physics wheel slides, it does not rotate. But the mesh used for rendering does rotate (according to the movement speed). And as is visible at the beginning, the vehicle can remain stable if perpendicular to the slope.
Now I basically need to reproduce this in Godot.
This anisotropic friction thing is going to prove an interesting challenge (which is an euphemism for "I'm in a dead end").
The old implementation I made relied on PhysX providing the normal force applied to each contact point, which I need to compute friction. The more you press objects one against the other, the more friction forces prevent them to slide relatively to the other.
Sadly, #Jolt does not provide this information 😬
I finally made a web page for my passion project #UntilDinner
https://pixelberk.neocities.org/until_dinner/until-dinner
Don't mind me, just passing through 😎
I finally made a web page for my passion project #UntilDinner
https://pixelberk.neocities.org/until_dinner/until-dinner
i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite
#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos
i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite
#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos